Dateline 1889. British Colonial Mining operations on Venus.
An account of the action at Riverbend summarized from excerpts taken from Lieutenant Morris's official report.
Lieutenant Morris was part of Captain Cather's expedition sent into the swamp lands near British mining interests with orders to investigate a series of attacks on local miners. A recent attack had taken place at Garvin's Hole, and Cather's column attempted to traverse the main road to the mine. It was, however, bogged down by mud and recent flooding. The good Captain sent Lieutenant Morris on ahead with a small detachment in order to begin the investigation and protect the miners. About halfway to the mine, Morris and his men detected Lizard warbands trailing them through the swamp. As the Lizardmen got bolder and approached closer, the Lieutenant decided to set up a defensive position at a small bend in the river. Sergeant Shank set up his massive, multi-barrel gatling gun on a rocky mound, whilst other soldiers took positions behind the roots of the giant foliage native to Venus. Once Morris had his men in position the Lizard charged, as if on cue, rushing at the detachment from all sides. The fighting was fierce, with the soldiers using their superior fire to do as much damage from range as possible. Still, the Lizard bowmen managed to wound Sergeant Shank and sent others to take cover. The gatling gun shot bursts at the charging Lizards, yet it's mechanism might have been fouled by the mud and humid conditions as it's fire was largely ineffectual. Sergeant Shank and his assistant gunner quickly fell when the Lizards were among the defenses. Private Tom was also slain by the Lizardmen, indeed all of the Lieutenant's detachment would surely have been slain if not for the timely arrival of Captain Cather's column, which drove the remaining Lizards off. It is estimated that Morris and his men killed at least 8 of the Lizardmen, including the leader of one warband.
Skreelan, or Lizardmen warbands approach through the trees.
Notes- First off, this scenario, The Natives are Restless, comes from a free collection of scenarios for the Galactic Heroes version of Fistful of Lead. I inserted British Colonials for Marines and Lizardmen for Natives without making any other changes, and I thought the game went very well played as Victorian sci fi. I had heard a lot of good things about the Fistful of Lead rules, mainly the Western version. I finally got a chance to play a few games this summer and really liked the simplicity of the rules and the ease with which they capture the Western flavor. When the friend who introduced me to the rules told me about rules for other genres, I rushed out and picked up these versions of the rules as well. It seems to me that the rules have enough flavor to avoid being generic feeling and still maintain a great sense of the genre being portrayed. This game was my first foray into testing the rules out in a different genre. For my next game we want to see how the rules work for a WWII skirmish.
Tuesday, July 23, 2019
Hezekiel Headtaker answered the summons bringing with him his trusty Archer Larkin, and Hod, the worthless Recruit saddled on him by the Commander. They were to locate a missing Ranger in a remote village. Two other Rangers brought a pair of Swordsmen and a Conjurer to accompany them. The group set out in silence and kept it that way for most of the long trek. Eventually, they found themselves in the center of the nameless village, and quickly realized that something was very, very wrong.
On some far off desert plain the Order of the Stick, led by fighter Roy Greenhilt, musters a rag tag army of Elvin Rangers, escaped Thieves and Gladiators, and a Mechanical Bull construct. Across the plain another army assembles, one led by Nale, leader of the Linear Guild. He commands Lizardfolk Infantry and Archers, Lizardfolk cavalry, and impetuous Lizard Ogres. Only one side will emerge victorious.
Friday, July 12, 2019
I finally got the chance to play Outremer Faith and Blood, a campaign based skirmish game set during the Crusades. Our game was a meeting engagement where each side simply attempted to cause the most casualties on their opponent. On one side we had a band of Crusaders lead by a Knight and a Squire, versus Saracens led by and Arif and a Sub-Arif. It was a bloody battle with both sides having several figures taken out. The Crusaders lost both their Knight and Squire, and by the end of the game only had their Crossbowman, a Melee Militiaman and a Monk cowering together behind a fragment of wall. The Saracens lost all but their Arif, who, after taking out the Crusader's Squire, elected to slip away rather than face the deadly crossbow. Using the post battle campaign rules, neither side permanently lost a man, though some had injuries that will follow them to the next battle. The Crusaders gained much more money and XP because of holding the field and winning the battle. The Saracens lost a horse and currently cannot afford to replace it. Here are some pictures of the battle.