Thursday, November 12, 2009

Miniatures: Hoards of the Things game

I was able to get in a game of Hoards of the Things (HOTT) with my friend Bill. Our armies were pretty evenly matched, but Bill established and maintained the upper hand very early on.


Bill's army is based on The Black Company in the South with their Taglian allies. Lady and Croaker are his Hero/General, looking splended in their Black Armor. One eye and Goblin comprise his Wizards, accompanied by stands of spear, shooters, riders and an Elephant Behemoth.


My army represent the Guardians of a Magical Forrest, lead by a Hero/General Princess riding a Unicorn. Another Princess casts her magic from atop a wishing well, while Centaur riders prance near by.


Elsewhere the army contains farm animal beasts, Elven shooters and spear (not shown) and a Treeant Behemoth.


Lady and Croaker are defending one of the Taglian cities, and manage to get the defenders in a good formation. Beasts and a Treeant attempt to skirt past one of his flanks, using their superior speed in good ground. They were met by shooters, the Elephant and a sturdy stand of spearmen.


The Treeant looms over the shooters, but they are too highly trained to waiver.


The Elephant smashes through a stand of the farm animals, squashing a rooster, but the other beasts manage to stampede the shooters. The Treeant is forced back by the sturdy spearmen, while elsewhere Taglian spearmen face off with the Elves.


The Treeant, left alone by the demise of his farmland brethren, fights on against the spearman. The two units give and take ground while the Elephant recovers from it's latest charge (and pries the chicken and donkey bits off the sole of his foot). The tree finally becomes kindling when it is backed against a rock face by the spearmen and is unable to escape.


Meanwhile, One Eye and Goblin throw spell after spell at the Unicorn riding Princess, while the Wizard of the Well slings her magic at the Taglian spearmen. Elven shooters fire on the sturdy spear, and a brief clash of arms takes place but neither force chooses to commit. With the fall of her right flank (and the shocking death of her chickens) the Princess Hero leads the Centaur riders in a desperate charge. They smash into the Black Company command facing the dreaded Black Armor and horrific Banner. The Princess squares up against One Eye and Goblin hoping for an easy kill, but the wiry, wily wizards got the best of her. With her demise the remainder of her army looses it's will to fight, the battle is lost.

Tuesday, November 10, 2009

Miniatures: Crusaders from Paper Minis.


Units of Crusader Knights and Infantry made from Arion Paper Miniatures scaled down to 15mm and arranged in groups for each stand.


Crusader Infantry, based for Neil Thomas Ancient and Medieval Wargame rules.


The Camels are a Light "Horse" Cavalry unit.

Sunday, November 1, 2009

Miniatures: Unknown figures??????


I found these miniatures I had forgotten about, and now am trying to identify them. My original notion is that they are Early Germans or Celts, but the hair and shields seem wrong or not diverse enough. I am now leaning towards Gauls or perhaps unarmored Thracians. Note the figure 4th from the left is missing his sword. If you can't tell they are wearing pants sans shirt, hair in a top knot and are primarily armed with spear and extra javelins.




Saturday, October 10, 2009

Miniatures: Dark Ages Norman and Viking


Viking up close.


Viking Warband.





Norman Infantry with Spear and Shield.


Normans up close.

Saturday, June 20, 2009

Miniatures: Fear and Faith Haunted Mansion More Pictures


Ghosts and Poltergeists- Mostly from Dungeons and Dragons Miniatures


The Father finally gets to try out his Ban ability, and the Hunter has finally caught up to his friends.


Overview of the Mansion prior to the game.


A Ghost first appears and pursues the party.


The Professor encounters a Ghost and a Major Poltergeist.

Miniatures: Fear and Faith Haunted Mansion Game


The Professor stalked by a Ghost.


A Ghost and Poltergeist assault Griselda.


The Baron dispatches the Poltergeist and has a go at the Ghost with his Magic Swagger Stick.


Banning the Ghost with the power of Faith.


Trying to corner a Ghost.

I played a game of Fear and Faith with my friend Gary. We tried out the Haunted Mansion scenario from the book, which gave me a chance to break out some old, underused terrain. The Ghosts and Poltergeists had a very hard time doing much of anything at all, as did the good Father once he was able to use his Ban skill. Still it was a fun game that captured the flavor of the genre. The poor Hunter spent most of his time crawling in fear, trying to rejoin his compatriots, the Ghosts would conveniently pass through the walls at will, and the Major Poltergeist managed to fling enough debris to kill an Insane Minion!

Sunday, May 31, 2009

Miniatures: Alien Squad Leader Game


I played the first game I have been able to squeeze in for the last few months. I finally got to try out Alien Squad Leader. We played Mechanoids vs. Human Imperial Strike Force, a raid scenario where the Humans were trying to destroy the buildings in the center and enough Mechanoids to break the army. The Mechanoids prevailed in the end, although the humans did destroy the Installation. These shots are random shots from the game. Billy D. and I played the Mechaniods, Bill B. played the Humans.


The buildings are destroyed, but the Mechanoids close on the surviving humans.





Close up of a Heavy Droid stand. The miniatures were bought painted, and I have not had the time to touch them up any.


Heavy Droids Vs. Powered Infantry and an APC. One of the epic struggles of the game.


The Battle Droid entered on turn 4 and sat back using it's long range and slavo of Scatter Missles.


Still an epic struggle.


An inconclusive close combat that should have been easily won by the Humans. An example of the poor dice rolls of the game.


Human Heavy Weapons Infantry in a build up area. The humans were played and painted by my friend Bill.


Close Combat between APC and Heavy Droid, poor APC.


The main Mechanoid defenders.


Early in the game, the Human APC approaches.


A stalemate in the woods. The Humans eventually killed one Mechanoid stand and used their Jump Packs to by-pass the other and reach their objective.


The initial deployment of the Mechanoids, with reinforcements arriving after turn 3.