Wealthy, eccentric Mastermind, Morrie Greymatter passed away nearly a year ago without divulging the location of his extensive collection of rare treasures and scientific wonders. Upon his death, Greymatter's estate manager announced that all of these treasures are secured in a hidden complex, but are free for the taking for anyone who can find them within one year of Morrie's death. Exactly one year from his death, an earthquake device buried deep underground is set to bring the entire complex down, destroying all the treasures (and anyone there at the time). Treasure hunters and secret organizations around the world have been relentlessly traveling the globe in search of this hidden cache. Finally, on the anniversary of Greymatter's death, several groups of treasure hunters simultaneously enter the hidden complex. Can they find the treasures they seek and get out before the complex comes crashing down?
- (Scientific Journal) The Scientific Masterminds Against Squeamish Humanity (S.M.A.S.H.) believes that all of Morrie Greymatter's scientific wonders rightfully belong to them. As such, they seek Greymatter's Journal rumored to hold notes on all of his inventions and discoveries.
(Blackmail dossier) Members of a notorious world crime syndicate have heard rumors that Morrie Greymatter had extensive dossiers on politicians all around the world. This information would be invaluable blackmail material for the syndicate.
- (Nautical charts and maps) The nefarious crew of the Morose Otter pursue rumors that Greymatter possessed nautical charts and a map leading to Captain Kidd's treasure. Aaarg!
- (Code breaking device) Members of a private espionage organization serving it's own secret agenda seek a code breaking device rumored to be able to decipher even the most difficult codes.
Fanatic Cultists- (Ancient artifact of power) The cult of Ra have uncovered evidence that Greymatter had excavated a sacred burial chamber in Lower Egypt. Taken from the site was the Ankh of Ra, a sacred artifact that allowed the Pharaohs to harness the power of the Sun to smite his enemies. The cult seeks to restore this artifact to it's rightful place (or perhaps use it to rule the world).
Tremors continue to shake the compound as the fighting intensifies. Captain Zeno is down, but will recover. "Tough" Tommy is not so lucky. The scientists of S.M.A.S.H. continue to push on through the complex oblivious of the impending doom. No clear winner emerged as time ran out. None of the factions discovered their prized treasure, perhaps they can try again, if the earthquake does not obliterate the network of tunnels discovered by Hansom Jack.
This was my first multiplayer game of the FiveCore Pulp rules. It had 6 players with a Gamemaster to officiate, and I made some modifications to incorporate so many players. We ran out of time and ended the game with a 4 way tie, however, the earthquake was due to destroy the entire complex on any future turn, which would have killed anyone left on the board.