In this encounter, a team of adventurers is following a crude map in order to find a hidden trove of treasure. The map leads them to an underground cavern system, where they traverse narrow passageways that twist and turn, until finally opening up into a large, partially flooded chamber. Here they encounter a group of Orcs entering the chamber from another passageway.
Over all I feel like the rules played out very well. It provided the feel of an Rpg dungeon crawl, but also played well as a miniatures battle. It played very quickly, even though I was taking my time to look things up as needed. The game mechanics do a good job of balancing the power level of the various characters, though the Orcs really needed to get lucky to hurt any of the main heroes in the group. Not so much with hired thugs like Rens, however. The party had to use their healing salve on him or he would have not survived his injuries in the combat aftermath. The characters have a bit of diversity, which will hopefully grow as play progresses and they gain new traits. The delve that I generated using the rules has 2 more encounters prior to the party facing the boss monster of the dungeon. I will definitely be trying the game out again in the near future.