Rose Glenguard and her party of Adventurers follow their treasure map to a narrow chamber that echoed with the sound of rushing water. In the deepest recess of the chamber the party finds their coveted treasure, unguarded and partially submerged by a small waterfall fed by some unseen underground river. The treasure looks to have been picked over, but still the party finds a magic shield and bags of gold.
Now that I have gotten a full Dungeon Delve played, I have a better idea of how the rules play out, and how challenging the game can be. I found that the early encounters were not too dangerous for the party, but the addition of a single Ogre changed the challenge level significantly. I also got to see how character advancement works. This delve provided few opportunities for level changes (though Listra moved from a Grunt to an Elite after an encounter), however, several characters were able to gain new traits. Lena gained a weapon specialist trait that provides an extra dice in combat, I gave Monica a Monster Lore trait that gives her an additional dice when fighting Monsters (like the Ogre, though I forgot to apply it this last game). Trina, through her introspection trait which gives her a chance to advance every encounter, gained a much needed dodge trait which provides an additional defense dice.
Altogether I have liked playing Dungeon Scum and hope to continue my solo adventures with this party, but I really look forward to getting a group of players to run characters and try the game out as an RPG as well.